Publisher and developer Riot Games today announced that the first batch of League of Legends’ preseason 2023 changes are set to arrive on the PBE starting tomorrow.
The changes will be made available in a “pretty early state” so the icons, item and effect names, visual and sound effects, or stat values you see now may not be the ones that make it into the live game next year. The developer has opted to push the first LoL preseason 2023 changes earlier than usual on the PBE so they can spend enough time in testing, giving fans the opportunity to provide feedback.
League of Legends Preseason 2023 Changes
The first, and rather notable, LoL preseason 2023 change marks the return of the Chemtech Drake. Slay it and you’ll get a small amount of Tenacity and Heal/Shield strength, alongside bonus damage when your health goes below a set threshold.
The Rift itself is also getting a Chemtech-inspired makeover that includes Zaunite chemicals and mutated plantlife. Here’s what this means in terms of gameplay, according to the developer
- Blast Cones will now blast those in range twice as far as before
- Honey Fruits will upgrade into Stim Fruits, no longer slowing champions that consume them and granting a small bonus shield in addition to the usual heal
- Scryer’s Bloom will upgrade into Stalker’s Bloom. When hit these plants will now reveal a small circular area around the plant and a cone opposite of the direction it was hit, granting movement speed towards revealed enemy champions and reducing wards revealed to 1 health.
Junglers can also purchase pets from the in-game shop, so they don’t have to face the dangers that lurk in between lanes alone. Starting off as eggs, the pets evolve slowly, over time and as you kill monsters. Once evolved, they grant Avatar buffs.
The Noxian Embercat favors aggressive play, providing slows and bonus damage. The Ixtali Ixamander is the go-to for tankier junglers, granting a shield based on your health that provides bonus slow resist and Tenacity when broken. Lastly, the Ionian Cloudleaper encourages roaming around the map, providing bonus movement speed.
The League of Legends preseason 2023 changes hitting the PBE tomorrow also come to the aid of players new to the role of jungler.
Leashing range indicators more clearly show how far you can pull a camp before they lose interest in you, while the distance camps can be pulled is also being decreased. There will also be a way to see recommended jungle paths for every champion.
This first set of LoL preseason 2023 changes continues with an updated ping wheel that now includes 8 options – Retreat, On My Way, Assist Me, Enemy Missing, Push, All-In, Hold, and Bait. A new ping wheel will also be introduced, focusing on vision, with the following three options – Vision Cleared, Enemy Vision, Need Vision.
Players will be able to vote on objectives using a new function that works in a similar way to the surrender vote. You’ll also be notified of the direction from which off-screen pings are coming.
New ward visuals on the minimap will indicate when friendly wards are close to expiring, so you won’t have to manually check each one of them.
If you ping an enemy ward within 10 seconds of it being placed down, “a perfectly accurate ward timer” will be shown until that ward is removed or expires.
Optional recommended rune pages and summoner spells are also being added to the champion selection screen as part of League preseason 2023’s first set of changes, as are recommended ability level-ups.
Top lane champions will also scale faster thanks to the following tweaks:
- Solo Lane Experience: Solo lanes will now receive a 95% experience multiplier (previously 93%) from minions
- Duo Lane Experience: Duo lanes will now receive a 22% bonus experience multiplier (previously 24.73%) from minions
- Mid Lane Gold Changes: All minions spawned in the mid lane will now be worth 1 less gold before 14 minutes when last hit (previously, only cannon minions were worth less gold, but were worth 10 less gold)
Lastly, for now, 12 new and updated items are on their way to the PBE. Their stats are subject to change, as expected, but you can get a sense of what they bring to the MOBA in the list below.
Icathia’s Endurance (Mythic Item)
- 400 Health
- 30 Armor
- 30 Magic Resist
- 20 Ability Haste
- Voidborn Resilience: For each second in champion combat gain a stack granting 3 Armor and Magic Resist, up to 10 max. At max stack become empowered, instantly draining enemies around you for 4% of your maximum health each (reduced to 1% against minions and monsters) and doubling your resists from stacks until end of combat (60 second cooldown).
- Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist
Radiant Virtue (Mythic Item)
- 400 Health
- 30 Armor
- 30 Magic Resist
- 20 Ability Haste
- Guiding Light: Upon casting your ultimate you Transcend, increasing your maximum health by 10% for 9 seconds. While Transcended you and allies within 1200 range of you gain 25 non-ultimate Ability Haste. You and allies will also heal for 1.5% of your maximum health every 3 seconds, increased by up to 100% based on that champion’s missing health. Healing is doubled on yourself (90 second cooldown).
- Mythic Passive: Grants all other Legendary items 100 Health
Iceborn Gauntlet (Mythic Item)
- 400 Health
- 40 Armor
- 20 Ability Haste
- Spellblade: After using an ability, your next attack is enhanced with an additional 100% base AoE physical damage and creates a frost field for 2.5 seconds. Enemies that move across the field are slowed by 15% + 0.003% of your maximum health. Your primate target is slowed for double the amount and has their damage against you reduced by 10% for 2.5 seconds (1.5 second cooldown).
- Mythic Passive: Grants all other Legendary items 50 health, 5% Tenacity, and 5% Slow Resist
Goliath’s Ascendiary (Mythic Item)
- 800 Health
- 200% Base Health Regeneration
- 20 Ability Haste
- Colossal Consumption: Charge up a powerful attack against a champion over 3 seconds while within 600 range of them. The charged attack drains the target, dealing 50 + 10% of your maximum health as bonus physical damage and healing you for that same amount. You permanently gain maximum health equal to 15% of the drain (30 second cooldown per target) (note: Maximum health will be lost if the item is sold).
- Mythic Passive: Grants all other Legendary items 1% increased health and 6% champion size
Rod of Ages (Mythic Item)
- 60 Ability Power
- 300 Health
- 300 Mana
- This item gains 20 health, 20 mana, and 4 ability power every minute, up to 10 times, for a maximum of 200 health, 200 mana, and 40 ability power. Upon reaching max stacks, gain a level (Note: the level cap will remain at 18).
- Mythic Passive: Grants all other Legendary items 5 Ability Haste
Catalyst of Aeons
- 225 Health
- 300 Mana
- Eternity: Restore mana equal to 15% of damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 health per second.
Abyssal Mask
- 500 Health
- 300 Mana
- 40 Magic Resist
- 10 Ability Haste
- Eternity: Restore mana equal to 15% of damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 health per second.
- Unmake: Curse nearby enemy champions, reducing the Magic Resist by 5 + 1.5% bonus health (maximum of 25). For each Cursed enemy, gain 9 Magic Resist.
- A champion can only be Cursed by one enemy at a time (prioritizing the most potent Curse)
Sunfire Aegis (No longer a Mythic Item)
- 400 Health
- 50 Armor
- Immolate: Taking or dealing damage causes you to begin dealing 15 (+ 1.75% of bonus health) magic damage to nearby enemies (increased by 25% against minions and 150% against jungle monsters) for 3 seconds. Damaging champions or epic jungle monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (6 stacks maximum).
Turbo Chemtank (No longer a Mythic Item)
- 450 Health
- 50 Magic Resist
- 10 Ability Haste
- Active - Supercharged: Grants 40% movement speed towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted that slows nearby champions by 40% for 1.5 seconds (90 second cooldown).
Randuin’s Omen
- 400 Health
- 70 Armor
- Active - Humility: Briefly slow nearby enemies by 55% for 2 seconds (60 second cooldown)
- Rock Solid: Reduce incoming damage from attacks by up to 5 (+ 0.35% of maximum health)%, capped at 40% of the attack’s damage
- Critical Resilience: Critical Strikes deal 20% less damage to you
Spear of Shojin
- 65 Attack Damage
- 300 Health
- 20 Ability Haste
- Dragonforce: Your non-ultimate spells gain (6 + 10% of bonus AD for Melee champions / 4 + 6% of bonus AD for Ranged Champions) Ability Haste, reduced to (3 + 5% of bonus AD for Melee champions / 42+ 3% of bonus AD for Ranged Champions) Ability Haste for immobilizing spells
- Exigency: Gain up to (15% for Melee champions / 10% for Ranged champions) increased movement speed, based on your missing health (maxed out when below 33% health)
Ravenous Hydra
- 65 Attack Damage
- 20 Ability Haste
- 9% Omnivamp
- Cleave: Attacks and abilities deal (60% for Melee champions / 30% for Ranged Champions) physical damage to other enemies within 350 units of the target hit
- Carnivorous: Gain 0.5 AD and 0.1% Omnivamp whenever you kill an enemy, stacking up to 25 AD and 5% omnivamp. Lose 50% of these stacks on death.
- Can only hit each target once per attack or ability every 10 seconds
- Cleave does not trigger on structures
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