Mortal Kombat 1 has recently been announced, and it’s natural to question whether it will support rollback netcode for online play upon its launch on September 19th.
Rollback Netcode is pretty essential for competitive multiplayer fighting games, as It’s specifically designed to minimise the impact of latency and improve the online gaming experience.
The feature works by making a prediction about what it thinks the other player is doing during any latency issues. If the prediction is correct, the game continues smoothly. If the prediction is wrong, when the actual update arrives, the game quickly ‘rolls back’ to the correct state and then continues from there.
Mortal Kombat 1 Rollback Netcode Support
Does Mortal Kombat 1 feature Rollback Netcode? Yes, it does. NetherRealm confirmed the feature recently in a FAQ sheet that was sent to us by Warner Bros.
Q: Will Mortal Kombat 1 have rollback netcode?
A: Yes, Mortal Kombat 1 will have rollback netcode to support online gameplay.
This is exciting news for fans; the use of rollback netcode in Mortal Kombat 1 will significantly enhance the stability of multiplayer matches. This feature will contribute to the fairness of competitive eSports tournaments and ladder-based matches, as it mitigates potential latency or lag issues that could otherwise unjustly tilt the match in favor of one player.
The feature of rollback netcode is increasingly prevalent within the fighting game community, being incorporated into games such as Mortal Kombat 11, Brawlhalla, Dragon Ball FighterZ, The King of Fighters 15, among others.
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