The original Panzer Corps received a full five years of additional content, such as official expansions, challenges, tournaments and player-made mods, and after such a long while, Slitherine are ready to announce and specify what the game's successor, Panzer Corps 2 is going to be like.
One of the first things that developers mention is that they've got big ambitions for the successor to Panzer Corps, and that they're ready to "take the strategy gaming segment by storm again." In their first proper developer diary, they talk about some general information on the game's visual style, and their reasoning for the engine they've chosen to develop in.
Panzer Corps 2 will, surprisingly enough, be running on Unreal Engine 4, which will allow for impressive visual fidelity and a substantial leap forward compared to the original title. Screenshots themselves showcase the game quite well, with intricately detailed game maps, unit models and high-definition UI. Slitherine promise that all of the hundreds of World War 2 units will be available in a level of quality and detail that has never been seen before in a wargame.
"The move to a fully 3D engine is a natural evolution of the game, but the core gameplay will always remain true to its roots." Developers are hoping to pay tribute to the classic gameplay that players and fans have grown to appreciate and enjoy, as well as bring a little something back from the 'golden age of strategy gaming'. It's this sort of special thing that Slitherine hope to translate into contemporary tech, and refine it for modern tastes.
What developers want to do is for them to "strike the perfect balance between tradition and innovation, both in visuals and gameplay."
More details will be coming out on Panzer Corps 2 as the development moves on, and Slitherine call for conceptual feedback to already be shared by interested parties on their forums and discussion panels.