Path of Exile’s 3.13.2 Update is now live, its patch notes revealing improvements to texture streaming, a fixed common client crash, and more.
The texture streaming improvements pushed to live servers in Path of Exile’s 3.13.2 Update makes in-game object load quicker while reducing the amount of low-quality textures you’ll see while you play. M1 Mac owners can now play the action-RPG through Rosetta without experiencing drastically reduced performance.
Below, you’ll find all the changes introduced to Path of Exile in its 3.13.2 Update, as detailed in the full patch notes:
- Texture Streaming has been further improved. Loading should now be quicker and you should see fewer low-resolution textures.
- Added automation to remove old minimap and shader data. This process occurs during the Grinding Gear Games logo video upon launch and may take some time. Old minimap and shader data will typically be cleared once per league in the future.
- Updated the patcher to reduce ggpk fragmentation during the patching process. This means that the ggpk file won't grow so large, so quickly, in the future. We're working on a graphical interface to the PackCheck tool so that you can easily condense it back down.
- Owners of M1 Macs can now play Path of Exile through Rosetta, with minimal impact on performance. A native version will be available in a future update.
- Various renderer systems have been made roughly 15-20% faster, which doesn't necessarily translate to a performance improvement for all users but anecdotally it seems like it's around 5% faster on average for us.
- Fixed a common client crash.
In a few days, on April 8 at 1 PM PDT/9 PM BST, publisher and developer Grinding Gear Games will also announce Path of Exile’s next League and show off Path of Exile 2 for the first time since it was revealed during ExileCon.
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