Quake Champions is not quite as popular as its predecessors were back in the heyday of the arena shooter, but it attains a decent audience even so, and the development continues mostly unhindered. Naturally, one of the key aspects of Quake Champions is its performance.
id Software's latest Quake Champions Developer Diary tackles this very subject - just how well should an arena shooter perform in 2018? Further, what sort of improvements are coming to Quake Champions in this regard in the future?
The developers begin by pointing out that a fair bit of content has been added over the past year or so - lots of maps, game modes, features, but it now wants to work on improving the performance in the game.
id Software are looking at ways to optimise Quake Champions better than ever, improving performance both server-side and client-side in one fell swoop. They mention that players' individual hardware profiles and Internet connectivity will always be the breaking points for any game's performance, but that much could be done besides, too.
Quake Champions' latest client update has, for example, tackled the de-synchronisation issue that has plagued many players for a while now, so that there should be far fewer instances of avatars being overly jittery and laggy in matches.
They also mention that this month, they are working on optimising the game's frametime issues (which is closely related to framerate, though dissimilar), while come November, the game will be undergoing CPU optimisation, which is something to be looking forward to. More details on this can be found on the blog itself, of course!