Rising Lords is an upcoming medieval turn-based strategy title which combines features from classic card and board games to create a unique and (hopefully) coherent playing experience that few developers have tackled before.
Developed by Argonwood, Rising Lords is said to work in a way that's mechanically somewhat similar to Mount & Blade, from the sound of it. Players will be collecting taxes and resources, dictating rations and field work, procuring weaponry, armour, raising armies... you know, the usual.
Developers promise a fully-fledged singleplayer campaign for the players' serfs to trudge through, but also a very well-developed and intricate multiplayer module, as well as 'advanced social interactivity', whatever that might involve.
There is a number of features promised already, including an ever-present balancing between resource production, gathering, diplomacy and open combat, with more nuances added for good measure, too, such as unit morale, terrain modifiers, fortifications and more. When it comes to actual fighting, players will have the option of starving out cities, among other such interesting tactics, which sounds quite promising indeed.
In regard to multiplayer, developers have mentioned that turns will be playing out simultaneously so that there's no downtime or endless waiting around for others to finish their own turns, which ought to help in keeping the game dynamic at any given moment.
During any given match, the game will also throw random events at you from time to time, giving you a chance to collect unique activity cards for you to use later on, if you play things right - of course. There have also been mentions of leader customisation, which includes their visual appearance, but also their skillset, card deck and more.
Rising Lords is currently slated for release sometime in 2019. Naturally, expect to find more details on the game as they are released, right here at Game Watcher.