Starfield and Elder Scrolls VI may be pretty far away from an actual release, but that doesn't mean they're not subject to hype. The latest buzz, however, is a bit of a downer, and it relates to Bethesda's proprietary Creation Engine.
Even though the rumour originally was that they'd create a new engine for Starfield and Elder Scrolls VI, Bethesda have opted to stick with the same software they've been using, well, since Morrowind. Creation is also the Fallout 76 engine, and that's not necessarily an optimistic statement, considering.
The Elder Scrolls 6 engine will, then, essentially be an upgraded version of the Starfield engine, which will in turn be an upgraded version of what's running Fallout 4 and Fallout 76, which in turn runs Skyrim, New Vegas, Fallout 3, and - though a bit of a stretch - Morrowind, too. A proper sausage, right?
Now, this is all well and good in and of itself, but the flaws of Creation Engine have come to a staggering head with the issues pinpointed by the Fallout 76 Beta. For example, Creation Engine has huge physics problems when running at above 60 FPS, and is playing catch-up with modern game engines in virtually every area that counts.
"It allows us to create worlds really fast and the modders know it really well," says Bethesda's Todd Howard for Gamestar. "That lets us be efficient and we think it works best." Whether it's worth the jank, though, is up for us to decide as end consumers.