For the longest time, endgame crises have been the bane of Stellaris players mostly new but also old. Revealed today, the upcoming Nemesis expansion will finally let us embody a crisis and sow a path of destruction throughout the galaxy, while also adding espionage tools.
The path to becoming a crisis in Stellaris: Nemesis starts by selecting its new Ascension Perk as your third, provided you’re not playing an empire with the xenophile, pacifist, or rogue servitors civics. Once you’ve picked it, you get access to a new interface showcasing your current crisis level, available perks, as well as a new resource to pursue: Menace.
Menace is required to grow your crisis level in Stellaris: Nemesis which, in turn, unlocks new perks. You gain the new resource by performing specific evil deeds, completing objectives like having a vassal, and also over time. With enough Menace gathered, you’ll need to complete a special project before leveling up.
Crisis perks unlock bonuses or new types of ships, including the Star-Eaters, who you’ll be shocked to hear eat stars. At crisis level 5, an Aetherophasic Engine Frame will pop up at your capital. We’ll apparently definitely want to upgrade it, but doing so requires massive amounts of Dark Matter. That’s what star eating is for.
Stellaris: Nemesis aims to shake-up the grand strategy title’s endgame but won’t remove the existing crises some love and most hate. More details about its features, including espionage, will be shared in developer diaries over the coming weeks and months. The first one is now live on the Paradox forums.
Stellaris: Nemesis doesn’t yet have a release date but you can wishlist it on Steam and watch its announcement trailer below. Alderaan, is that you?
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