Telltale is, for all intents and purposes, bankrupt, and though there remains a skeleton team to wrap up their production of The Walking Dead's final season, once that's done, all that will remain is the legacy of the legendary adventure game studio, which is surprisingly not very diverse.
It takes just a quick gander at Telltale's portfolio to tell that they seemingly weren't very big on iterative development, what with the vast majority of their projects looking and playing extremely similarly, but according to a recent interview, this wasn't necessarily the case.
In an interview with VG24/7, Alexis Kennedy - a freelance writer who worked on Dragon Age 4, among other games - mentioned that Telltale had approached them for consultancy on a procedurally generated zombie-themed strategy title.
Apparently, Telltale have had a sort of a This War of Mine project going for years now, citing the likes of Fallen London as one of their major influences. "It was something that didn't require hand-tuned content but allowed room for stuff that emerged naturally from procedural generation," said Kennedy.
Kennedy also mentioned that he felt that there was "a significant, long-term effort by Telltale to try find another way to do things," but that there simply wasn't enough time for them to manage this project properly, given their brutal dev cycle.
The game was supposed to stick to Telltale's iconic art style, but the stories were to primarily stem from its systems interacting with one another. Players were supposed to manage various resources, including their manpower, and the drama was then to come up organically through gameplay.
It's even sadder, then, to see that this theoretical project will never see the light of day due to Telltale permanently closing down the studio. Such is the nature of the business, we suppose.