Creative Assembly has just rolled out another hotfix for Total War: Warhammer 3 that addresses several issues that popped up from the deployment of Patch 5.2.
Players were experiencing crashes while playing The Great Drill of Hashut quest battle, and after selecting End Turn following the construction of the Ritual of Cults building, this has now been resolved. There are quite a few performance and gameplay improvements, but we will list them all below for you in the patch notes.
Total War: Warhammer 3 Hotfix 5.2.2 Patch Notes
With the release of the new Deeps feature, we’ve received continued feedback regarding the Age of Reckoning and how some players expected it to interact with the Deeps in some way. While we were initially hesitant to have these features interact with each other, we’ve decided to add a new building chain to the Deeps, available at the three unique Deeps locations.
This new building, the Halls of Remembering, allows you to either permanently pause the Age of Reckoning at a significant initial cost or to enhance the feature by increasing Grudge requirements in exchange for various Grudge Settler-related bonuses. However, it’s important to note that we intend to preserve the unique rewards of the Age of Reckoning, such as access to Grudge Settler units. Therefore, if you choose to bypass the Age of Reckoning, you should not expect to receive its rewards; we believe this is a fair trade-off.
PERFORMANCE
- Fixed a rare crash that occurred after hitting End Turn following the construction of the Ritual of Cults building.
- Fixed a game freeze or unresponsiveness that occurred when starting The Great Drill of Hashut quest battle.
GAMEPLAY & CAMPAIGN
- Fixed an issue where, when multiple caravans or convoys were active, the first one dispatched would receive all the events. Now, the caravan or convoy that receives an event each turn is randomly selected.
- Fixed an issue where the Ritual of Cults could cause Cults to spawn in your own settlements.
- Fixed an issue where a Warpstone Cache building in The Deeps would not be demolished when a Master Engineer was present.
- Fixed an issue where the Old Doomsphere building would not detonate when removed if a Master Engineer was not present.
- Fixed an issue where events associated with previously destroyed Unusual Locations would still trigger after they were removed.
- Fixed incorrect text on the settlement panel that showed income from The Deeps as Foreign Slot Income instead of Deeps Income.
- Updated the Cult of Ranald Unusual Location building description to better reflect its actual function.
- Updated the Beached Black Ark Unusual Location building description to better align with its actual function.
- Redesigned the ‘News from the Sewers’ event from the Cult of the Yellow Fang Unusual Location to remove any reference to the Cult of Ranald. Instead, the event now provides a Skaven-themed item, and the event text has been updated to match this change. The new item, the ‘Under-Empire Map,’ allows you to instantly reveal any Under-Cities in the region where this item is equipped.
We are now waiting for Patch 6.0, which should come later this year. You can always check out what setting we would love Total War to explore next.
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