Warhammer 40k: Gladius - Relics of War is one of those games that get rather sizeable updates every other week, it would seem. Slitherine have taken the issues of game balance and content to heart, and are eagerly working to improve and iterate upon their original design.
Update v1.0.8 has a rather lengthy changelog, with various references to brand new stuff, a whole lot of balance tweaks, some improvements to modding support, and a whole lot of bug fixes to boot. Slitherine have also noted that loading games saved on prior versions might lead to some odd behaviours, mind.
Of the more notable changes and additions, there are some additional settings and visual cues to be found while playing, one of which is the orkoid fungus density setting. Slitherine have also improved the game's mod data usage, which now ought to be 'non-destructive'.
The balancing tweaks refer mostly to Orks and Astartes, with unit cost alterations and ability changes, which are sure to affect the meta that players have figured out by now. Of the general changes, players will certainly find useful the fact that technologies have now been linked with their appropriate requirements, for example.
There's an awful lot more that we don't have the room to mention here, but the entire changelog can be found on the game's Steam News page, should you be interested.