Warhammer: Vermintide 2 today received update 2.0.12, a look at its patch notes revealing changes to its Twitch intergration and the first set of balance changes for the Beastmen.
Introduced with the Winds of Magic expansion, the Beastmen have been the subject of heated debates between players, many people believing them to be a bit too powerful. Update 2.0.12 looks to fix that by changing a few of the faction’s units.
Warhammer: Vermintide 2 Update 2.0.12 Patch Notes
Here are all the changes introduced to the Beastmen in Warhammer: Vermintide 2’s update 2.0.12, as detailed in its patch notes:
Ungor
Ungors were the first enemy type with a new combat behavior for Vermintide II, namely “Skirmishers”. Roaming enemies that engage the players with slightly longer reaching weapons and use evasive movement. Something we have wanted to try for a long time to create a more dynamic combat environment. Unfortunately this disrupted the flow of combat too much so we have decided to change the behavior of the Ungors to better reflect the other roaming/horde enemies in the game.
- The Ungors will now try to fight closer to the heroes and can no longer attack between their own allies with their spears.
- They also will no longer use back steps to try and dodge out of the players melee range.
- It should now also be easier to visually identify these apart from their Archer colleagues.
Ungor Archer
Ungor Archers have received the same changes as the regular Ungors as well as some further tweaks to their archery.
- Ungor archers now have tattoos that should help distinguish them from their spear wielding fellows.
- In addition to this, whenever any archer spots the players and starts firing arrows at them, they will call out, alerting the players of their presence on the battlefield.
- Their innate accuracy has been reduced significantly, especially on lower difficulties. Dodging arrows is now easier across the board.
Gor
Gors have had a new pass on their looks and will now appear lighter and should be easier to distinguish from one another.
- Gors have had their damage reduced for all difficulties. They now deal 25% less damage on veteran difficulty, and 10% less damage on all subsequent difficulties.
- The number of Gors in Beastmen Hordes have been reduced by roughly 25% on all difficulties.
Standard Bearer
- The Standard Bearer has had the radius of the inspiring aura reduced from 25 to 15 meters around the banner.
- The escort of the standard bearer now scales per difficulty and has been reduced across the board.
- Down from 4x Gor, 2x Ungor to:
- Recruit: 2x Ungors.
- Veteran: 2x Ungors, 1x Gor.
- Champion: 2x Ungors, 2x Gor.
- Legend: 3x Gor, 1x Ungor.
- Cataclysm: 4x Gor.
- Also fixed an issue for all breeds where different armor types for different body parts did not allocate properly. Headshotting standard bearers with ranged attacks should now deal significantly more damage.
Other Beastmen fixes
In terms of Twitch Integration changes, Warhammer: Vermintide 2's update 2.0.12 adds new customization options suck as increasing the number of monster spawns by Twitch votes, increasing the duration of mutator votes and more.
You can read about all these changes in the full patch notes over on the game's website.
Warhammer: Vermintide 2 is out now on PC, Xbox One and PS4.