The campaign can be done co-operatively as well |
The campaign mode in Darkspore is based on two key things: progression and loot. There is an actual story to the game, although it's more of a side-show to the actual gameplay. You start off with three 'heroes' which you use to battle through the twenty plus levels in the game, as you level up you get to unlock more. There are apparently 25 'main' heroes, and then an additional 75 that are basically subtle variants of the main ones. This is probably the most oddest bit of the game so far, as if we're being honest that seems like a little bit too many, especially considering that apparently the difference is nothing more than an ability that's changed. Seems a bit of a waste to me.
Obviously, you can take your genetic heroes beyond what you can do in the main campaign. With PvP available, and the multitude of items that you can collect, you'll want to keep playing after you've finished the story. Darkspore utilises a 'chaining' system, whereby you can do several levels in a row in order to get bigger and better rewards. Each time you chain, you're effectively gambling as if you lose, you lose all of the bonus items you were going to collect. You can chain in a linear fashion as you go through the story, but once that's complete, the levels are then randomised in a chain, so you never know what level you're going to do.
Big bosses are usually at the end of the last sector of a planet |
Which brings us to the other major portion of the game – customization. Once collected, you can outfit your heroes with loot in order to make them more powerful for use in PvP or higher level campaign missions. The Editor is not too dissimilar from the one in Spore, although it's improved naturally over the years, although why they don't let players go the whole nine yards and make their own heroes from scratch is a puzzle. Perhaps it would have been too difficult to implement with the items, or maybe they didn’t want to associate with the Spore franchise too much, who knows.
Regardless, as you collect more and more heroes – and purchase upgrades like stat increases, extra squad slots, etc... you can easily spend ages in the this mode outfitting them all, choosing their colour scheme, choosing who goes into what squad, in what order etc... This is the only real point of concern for us at the moment, that the late-game micro-management gets too fiddly to be enjoyable. I don't much fancy sifting through 100 slightly different heroes, and then outfitting just a handful for use, do you?
A quick note on PvP, since we got a decent enough session on that. Little has changed since we last saw it. It's Arena based, with either one vs one or two v two matches. Matches are best out of three, and the loser of a round is actually allowed to change their squad between rounds so that they can counter whatever the winner has got. Whilst it's extremely fun – being a matter of countering and out-manoeuvring the enemy via hot-swapping – the modes seem limited. Hopefully we'll see more via DLC.
You have to make sure you use the right 'type' of hero for any given situation |
With the game pretty much feature complete now, all that's left is to give it a proper work over at the review stage, and see how Maxis post-release content. We're not too worried about Darkspore in terms of the quality – it's a good game, but we hope that there will be enough awareness to help it sell. Aside from that, provided Maxis keep it properly supported after launch, then we see a bright future for this nifty little title. Darkspore is due out on PC on March 29th.
Most Anticipated Feature: The PvP is the most engaging aspect of the game, it has to be said.