There always has to be some undead |
Other things like the interactive 'menu', which when you here Molyneux talk about faceless lists and everything, makes a lot of sense, but it's going to take some getting used to. We predict they'll be several silent curses as people secretly wish for the traditional menu system, but with any luck it will grow on people. The evolution of your weapons as well sounds intriguing, and whilst we've never had our hands on code for long enough to get a feel for it, it's been talked about a lot so that will be something to witness at least.
During our recent hands on, we got to grips with several demos. 'Bowerstone Boat' was a short and simple romp through the docks of Bowerstone as you find yourself on the run from the King's men. This was pretty much another demo to highlight the combat portion of the game, which we have to say is proving to be smoother and more intuitive than we initially thought. Switching between melee, ranged and magic is smoother, and carefully guiding the thumb sticks can help with targeting. There's fancy finishers, counters and special moves with melee combat, although we haven't seen anything with ranged or magic so far. It would be a shame if there wasn't anything just as flashy with ranged weapons, as Lionhead would have missed a trick. There also doesn't seem to be any cross-type combos or anything, which is also a shame.
The supporting cast is going to be superb |
Playable at the convention (although we didn't get a chance to play them all) were the opening 15 minutes of the game where you get a feel for the story and some of the more basic elements; a Hero Test section where you first gain all of your hero powers, a couple of side quests that are thrown back from Fable II, and a section called Morningwood Fort. This potentially would have been the most interesting demo to play, as it will have been the first time we encountered the decision making and choice section of the game. After helping the soldiers of Morningwood Fort fend off enemies, you can make promises to them to gain their support, promises which you then have to keep once you become monarch.
These little snippets help show off what the game is about, and what it hopes to achieve. There's potential here, we can see, but let's just hope the final game capitalises on it. At the very least we love how they've brought the world to life in this new industrial era. Curiously, we couldn't see any Redcoats in the demos we played, but maybe they appear later. Either way, there's a great mix of fading medieval rustique mixed with the new industrial style. The banter as well is still there, and with the all-star cast that's been recently finalised, this is probably going to have one of the best narratives in the series so far, at the very least.
Oh wait, this is a dude. I was going to make some point on how the girls were being bigged up this time round... |
Most Anticipated Feature: How Aurora fits into the game is now what's intriguing us the most.