I’m not sure how closely you watch Twitter but fans of Spiders Games may have noticed them tweeting photos of CEO, Jehanne Rousseau, sporting some pirate gear at the What’s Next de Focus event. It turns out that Spiders have a new RPG in the works and it goes by the name of GreedFall.
Inspired by Flemish art from Seventeenth Century Europe, GreedFall places players on a remote island teeming with magic, lost secrets and maybe even some treasure. Players will experience the strain of the on-going tensions between invading settlers and the native locals, as well as being exposed to the magic of the supernatural beings that reside on the mysterious island.
Unfortunately, we have very limited information on this title at the moment, and from what we have gathered from our interview with Jehanne Rousseau, the game is still very early on in development. However, we are really excited to see what Spiders have in store for us this time round. In this game, diplomacy is just as important as fighting, so it will be interesting to see how far players will be able to shape their story. As I mentioned before, the game is set in a world inspired by the Seventeenth Century, although this is not a historical retelling of that period. Instead, players will explore a fantastic world that borrows aspects of European history, including the grandiose sceneries and warm tones that we associate with Baroque art.
After seeing the concept art for the island, I’m intrigued to see how Spiders merge the Seventeenth Century European style that many of us are familiar with, with this strange, mystical island. So far, we’ve seen concept art for some armour, which mimics the attire of their chosen period very well. A lot of what we have seen so far has a strong pirate-y feel and with treasure hunters listed as one of the other groups that will be exploring the island, we’ll have to keep our fingers crossed for some swashbuckling quests.
In addition, it will also be interesting to see how the developer explores the tensions between the natives of the island and the new settlers. Will we see the divisive, traditional notion of the ‘civilised’ settlers and mercenaries against the ‘uncivilised’ locals, or will there be room for a more harmonious solution? We are currently aware that the player will be stuck in the middle of these issues so we’re looking forward to finding out more about the conflict through the deep character interactions that the developer is promising. GreedFall will supposedly have a strong focus on its core RPG identity, giving players the luxury of choice when it comes to solving a problem. It seems as though players will also have a lot of freedom when it comes to achieving their objectives, whether they want to be peaceful, aggressive, stealthy or deceptive.
It’s still very early days for GreedFall, but it’s a title that we will certainly be covering as Spiders Games reveal more information.
GreedFall is scheduled to release on PC, Xbox One and PlayStation 4.