The Charr, a very war-like race. My kind of people |
These dynamic events are one of three main areas that ArenaNet have been focusing on for this game, the other two being personal stories and visceral combat. Narrative has always been important for the Guild Wars team, and you could almost compare them to Bioware for their devotion to story-telling and lore. In Guild Wars 2, they want to try and take that a step further by properly incorporating a personal story into the larger fiction. You get to lay the foundation for this during character creation, but all through the game it's reported that you will be faced with choices, choices that will affect how your own tale plays out, and how that tale fits in with the wider world.
This is helped by individual instances, such as the 'home district' in the major city, where only you exist and where you can carry out player specific quests (although usual grouping rules apply also). Another is full character voice-overs for your character. A page out of Bioware's book perhaps, it shows ArenaNet are at least trying to keep up with the competition. They've not gone the whole nine yards though - there are no dialogue choices in this game, but the VO's help tell and explore the narrative of Guild Wars 2, both of your own personal quest, and of the world at large.
Whilst probably not exactly like this, a dodging mechanic is supposed to feature in comabt |
If anything though, Guild Wars 2 is certainly the best looking MMO we've seen so far. You can tell they're part of the same company that produced Aion, and whilst the artistic styles of the two games are very clear and distinct, we wouldn't be surprised if there had been some technology swapping or something. Along with the dynamic events and other such mechanics, the visuals really help bring the world alive on the screen. The Guild Wars franchise has always been known for its lush artwork and high quality concepts, but with the new engine they're using, ArenaNet have boasted that their game can finally live up to the concepts, and even match it in some instances.
Like Guild Wars, the sequel will follow a free-to-play model that relies on micro-transactions and possibly episodic content as well, although nothing has been confirmed yet. This is rather a bold move considering parent company NCSoft hasn't had the easiest of times lately, between settling a court case over technology used in an MMO, to Richard Garriott suing them for unfair dismissal. The company has spent a lot of money on things unrelated to games development, so it's good to see these issue haven't trickled down the production line.
It's 250 years later, and all is not right with the world... |
Most Anticipated Feature: It will be interesting to see how the dynamic events play out, and how they fit in with the flow of the game.