Damage effects arn't anything special at the moment, but maybe they will improve as we go along |
Novacore are taking a page from Kereboros' book in the sense that they want to make the three different races – the humans, the industrial Zor, and an unnamed organic-tech race - very unique from each other, even down to the way their ships are designed. In addition to the three races, there will be 12 playable factions, although what that actually entails and whether it affects gameplay hasn't been revealed yet. In addition to the three playable races, we're told there will be many more NPC races that populate the game world and help make it feel alive
Reading through the press material fills us both with excitement and trepidation – you always have to take PR schpeel with a pinch of salt, but when we read things like “Several hundred technologies with dynamic and combinable research trees” and “adaptive complexity and tactical depth” we can't help but wish that, for once, the PR is true. A playable build for this game can't come soon enough, I tell you.
You messed with the wrong mammels |
Speaking of planets – they will be intractable on a bigger scale than SOTS2, and even Sins. You can place buildings and facilities on the ground as well as orbital structures as we mentioned above. Planets can also be terraformed and changed in real time as your planets become more and more developed. We were shown a tech demo that showed off how the changes would look over time, and it looked pretty impressive. It's little touches like that which can make or break a game sometimes.
Everything else that sound interesting about this game is only stuff we've been told – the technology tree, for example, wasn't demonstrated at all. Ships can also be customized to a high degree (again, similar to SOTS), and each race has different methods of customization. Despite claiming the game has a focus on multiplayer, there was nothing to actually support that claim there at the show this year.
We were told there will be online and local multiplayer games available, with a variety of game modes other than the standard skirmish. Domination, an 'Emperor' mode where you have an avatar that you have to defend... we're told the multiplayer portion of the game it going to be very flexible, with multiple options for you to choose between. Still you'd expect elements like this within any multiplayer mode of a strategy game, so whether anything 'special' is going to be present remains to be seen.
Very impressive visuals, we have to say |
And that's all there is pretty much. There may have been one or two details missed out, but as it's still early days there's plenty of time to get that information to you. We're glad more space 4X games are starting to emerge, and we honestly can't wait to see more of this game. Maybe this will even inspire the Ironclad games (who are published by Kalypso in Europe) to actually get a move on. Legends of Pegasus is due out on PC sometime during Q2 2012.
Most Anticipated Feature: We do love customising our ships, so we wouldn't mind playing around with that side of things.