Strategy Informer was given a special preview of the game's single-player mode at the EA Spring Showcase held in London. Not only did we get to see the previously displayed Tier 1 Operator level, but we were also shown for the first time the level after that involving the U.S. Army Rangers, who were in the 'Leave a Message' trailer.
Franchise reboots are a tricky business: the developers have to essentially re-make a well established entity and make it interesting again, but make sure it still 'feels' like what it is, and doesn't copy the competition too much. Prince of Persia had a reboot in 2008 (although that's now been slightly nullified by The Forgotten Sands), the success of which depends on who you talk to. Old school Dino-shooter Turok also had a reboot in 2008, although that was a bit of a flop. The new Medal of Honor team, comprised of veterans from the first game, new-comers, and even some ex-Call of Duty developers, is now attempting their own restart and so far... well... so far.
You'd be forgiven in thinking that's a negative criticism against the game, but it isn't, we're just reserving judgement for the time being. Truth be told, things seem to be progressing as expected, but we haven't been 'wowed' so far.
According to Executive Producer Greg Goodrich, the Medal of Honor series has always been grounded in realism, but also in telling the "soldier's story". You can tell they've put a lot of work into actualising those core beliefs. On the Ranger mission at least, the atmosphere is much more subdued and believable, with enemies popping up over the tops of ridges, and then fleeing again when faced with resistance, emulating the kind of hit and run tactics we've come to associate with the War in Afghanistan.
It's a shame though, as the new MoH seems to be at least trying to copy the Modern Warfare series by having multiple 'main' characters. On a personal level, it's hard to connect with someone if you're also playing as someone else half the time, and I think it would have been better if, on this point at least, EA had stuck to their roots and had just one main character. It is 2010 after all, if they needed to get around quickly, they could easily find a way. On a side note, this game is the fourth Medal of Honor where your character isn't conscripted to, or already a part of, the secret service (typically the OSS during World War II).
Still, EA are fully committed to making this new game work. Goodrich mentioned how two full, separate teams were working on multiplayer and single-player, which is apparently not an economical thing to do. We hope there will be clear and direct communication between the two teams, as it would be kind of weird for the multiplayer aspect to bear little resemblance to the main game.
Graphically the game was actually pretty bland, although Goodrich was upfront and said that graphics weren't their priority at this stage: "Making your game look good is the easiest thing in the world, at the moment we're just polishing the core game." The single player uses a heavily modified version of the Unreal 3 engine, whilst the multiplayer actually uses DICE's Frostbite engine. It'll be interesting to see how the two differ visually. One thing we will say though, is that the MoH game world is more open, and has the potential to be more visually pleasing than Call of Duty. One moment that springs to mind is when you and your team climb the crest of a hill, and over to your left you can see the vast sweeping landscape of Afghanistan below you stretching away into the distance. We may be suckers for a good vista, but that will look good once it's finished.
Medal of Honor is due out on October 12th in North America, and October 15th in Europe on PS3, Xbox 360 and PC, with the PS3 pegged as the leading platform.