Ok, so we've seen more post-apocalypty places, but hey, the quality is there... |
Nuclear Dawn's gameplay revolves around setting up your own structures and 'bases', which only the commander can do, and by fighting over and capturing resource points, which is what everyone else does. The commander can place down everything from an armoury, to extra spawn points, to deployable defences and turrets. Structures also need power however, so you the commander must also build power plants, and range extenders to increase the range of where base structures can go. Each of the two factions as a semi-unique way of handling power requirements, so even on that level you can get variations on gameplay.
The Commander plays a pivotal role in the efficiency of his or her team. Not only are they responsible for that's already been said above, but many other tasks fall under their domain as well - unlocking new technologies and weapons to your team an edge in battle for one, not to mention creating defence and supply lines on the fly. similarly, everyone needs to make sure that the bunker is protected, as it's game over if it gets destroyed. Well, also if you lose your 'spawn gates', because you can't summon anyone else in anyway.
HUD Is very Crysis-esque. I like it |
Of course, that's just the main gameplay mode - Nuclear Dawn will also cater to more traditional FPS action, and we assume will have a variety of other gameplay modes as well like traditional deathmatch. Oddly enough, there doesn't appear to be anything special with regards to clan support right now, but perhaps that will be added in later. Funnily enough, the developers want this game to be highly moddable as well,
Aside from the RTS elements, everything else is pretty much standard FPS fare. You have four class archetypes per faction, and these classes can be outfitted with different kits and gadgets to diversify gameplay. There's supposed to be a wide variety of weapon options, so with any luck there will be plenty to fiddle around with. We've only seen one map so far, which was still fairly decent despite being the 'smallest', and was urban based, and there are reported to be several other variants as well.
See? Just like playing a round of Starcraft... without the aliens... or the spaceships... or... |
Nuclear Dawn is one of the first FPS's to come along in recent months that is actually trying something new. We're interested in seeing how the RTS and FPS dynamics interact in a fully populated map, and overall we just want to get our hands on some playable code. A beta is due in the coming weeks, which we should be down for, so we'll keep you guys updated. Nuclear Dawn is due out on PC on September 2011, with a rumoured Xbox 360 release slated for this year as well.
Most Anticipated feature: The RTS mode and its potential.