Made up of missions from Worms 3D and Worms 4: Mayhem, it's obvious where the title has come from. Instead of re-imaging one of the games Team 17 have decided to prepare a tastier package. Alongside the challenges of the aforementioned games, plenty of other objectives have been thrown in for originality. Greater emphasis has been placed on narrative missions, as the worms are way more expressive now they are in a 3D world. They may put their hands in front of their face if you hold a gun to their head, or point towards another enemy you can shoot to try and save their muddy skin. This kind of improvement helps to ramp up the humour, especially if you factor in their ridiculously stereotypical accents and outfits to match.
It really is impossible to ignore the charm that oozes from this repackaged release. Each location is full of life and also flaunts an impressive lighting and shadow system that the developers are extremely proud of. Terrain deformation is fully in tact, meaning every missile and bomb you drop will leave a mark. A well placed shot can open up gaps that might be beneficial later on, especially if you're near the end of the map and the calling of the drink.
Alongside the 3D viewpoint, you'll now have to take each shot in first-person, changing the game completely. Being able to see your opponents through the eyes of your worm makes everything feel that little bit more personal. Receive a rocket on the bonce and you'll be hunting down the culprit before they can do any more damage. A shot assistant has been included in the form of binoculars, which allow you to see how much power you should be putting into your attack before the real thing takes place. As always, there's plenty of weapons to get used to. This title includes all the bombs, grenades, sheep, air strikes and statue donkeys that fans have come to expect, all of which need to be relearned if you've never played a Worms title in 3D is new to you.
Team 17 have always loved to give their players the reigns, and customisation is key here. Setting up a match, there's seven pages of options to choose from. Seven. Each match is likely to be different in some way, especially if you throw the new slot machine feature into the mix. Just like the recently released Mortal Kombat, certain aspects of each match can be fully randomised. This might be the amount of crates that drop in, the weapons available, or a number of other aspects that force you to change your approach when tackling the enemy. There's also many ways to customise your own team, with various glasses, gloves, hats, skin colour and voices up for grabs. In my short time with the game, it was purely coincidence that my team members looked like Colonel Gaddafi if he reinvented himself as a porn actor.
With only a few days until release, this Worms reincarnation is shaping up nicely. Plenty of content, humour, and design tweaks make this a mouthwatering prospect. To make things even more enticing, there's even terrible puns for you to enjoy. When I say terrible, I mean so terrible that Team 17 want you to cackle in amusement. This has come from a team that's still immensely passionate about their product, and it looks like this'll regenerate interest in the series. Check back soon for our final verdict.
Top Gaming Moment: Customisation is huge here, with plenty of choices to make.