Hitman Episode 1 - Paris Dev Diary: Level Design, Part One
Io-Interactive level designers Jacob Mikkelsen and Marta La Mendola sit down to talk about how they structure the building of game levels in HITMAN. The pair give insight into methods and best practices and offer a unique view on the process that goes into building creative hit sandboxes. This is part one in a planned three-part series on level design in HITMAN games.
16 February 2016
Share
04:14
The Chuckle Brothers Play Real Life Hitman
11 March 2016
07:28
Video Review
10 March 2016
02:02
Season Premiere (March 11, 2016) Trailer
02 March 2016
02:32
Intro Cinematic
24 February 2016
02:22
Dev Diary: Level Design, Part Two
17 February 2016
02:10
Beta Launch Trailer
08 February 2016
01:50
World of Assassination Trailer
03 February 2016
01:10
Beta Trailer
06 December 2015
Popular on gamewatcher
01:33
The Evil Within 2: Launch Trailer
11 October 2017
02:51
System Shock Remastered: Early Pre-Alpha Trailer
02 March 2017
05:31
Vikings - Wolves of Midgard: Review
01 May 2017