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Bellwright Food Lasts Longer and No Food Spoil

  • [Mod]
  • Posted about 15 hours ago
  • 8 downloads

Increases the duration of food effects to 24 hours, with an optional version that extends to raw food as well. Food will not spoil under these conditions, making the game easier as there's less micromanagement.

Bellwright Inventory Expansions

  • [Mod]
  • Posted about 15 hours ago
  • 3 downloads

TheDarknessKitten has changed the carrying capacity of our bag, small backpack, and log sling, with several upgraded versions to cater to varying needs. The base models start with modest capacities: the bag offers 9 slots in a 3x3 grid, the small backpack provides 20 slots in a 4x5 grid, and the log sling holds 18 slots in a 3x6 configuration. As demands for more storage grew, the modder introduced the x2 Storage facility, doubling or nearly doubling the space: the bag expanded to 18 slots, the small backpack to 42 slots, and the log sling to 36 slots.

Bellwright Increased Stamina Regen

  • [Mod]
  • Posted about 15 hours ago
  • 0 downloads

Increase your stamina regeneration by 2x or 3x and eliminate the regeneration delay.

Manor Lords Build Everything

  • [Mod]
  • Posted about 15 hours ago
  • 5 downloads

Removed the requiredTech entry from all buildings in the buildingStats asset, enabling you to build anything from the start. However, you will still need to spend development points to build upgrades. This is great if you just want to build without any limits on what's available from the start.

Bellwright Increase Health and Stamina

  • [Mod]
  • Posted 1 day ago
  • 2 downloads

This Bellwright Mod will boost your base health, stamina, or both by x2 or x3. The author quickly warns that these adjustments will also raise the health of NPCs and bandits.

Manor Lords Ale Production Fix

  • [Mod]
  • Posted 1 day ago
  • 3 downloads

A temporary solution to the severe ale shortage: You now receive 10 times more ale per malt. This issue could be resolved with the next patch, but if you want a quick fix, we have to thank ichris22.

Manor Lords WarBow-2x DMG

  • [Mod]
  • Posted 3 days ago
  • 8 downloads

As many of you may have observed, the current damage output of archers is relatively weak. This adjustment was made in response to feedback from the beta, where they were initially deemed overly potent. However, Greg Styczeń may have made them excessively weak with these changes. Therefore, while we await the next patch, here's a fix to address this issue by doubling their damage output.

Manor Lords FreeSkills

  • [Mod]
  • Posted 3 days ago
  • 79 downloads

This mod can function as a cheat in certain aspects by enabling unrestricted selection within the skill tree, taking out any of the limitations.

Bellwright No Sign Restrictions

  • [Mod]
  • Posted 3 days ago
  • 8 downloads

This simple mod simply eliminates the limitation of placing Fast Travel Signs exclusively by roads, granting you the freedom to position them anywhere you want.

Bellwright Housing Expansion

  • [Mod]
  • Posted 3 days ago
  • 1 download

This modification enhances the villager capacity per housing type in Bellwright by employing a multiplier. Tier 1 defaults to 2, Tier 2 to 3, and Tier 3 to 5 villagers. The current x2 version ensures that the Big House accommodates 10 villagers, equivalent to the capacity of the Inn.

Bellwright Joew's Bellwright Stockpile Multiplier

  • [Mod]
  • Posted 4 days ago
  • 7 downloads

This small mod for Bellwright increases the maximum storage capacity of the Stockpiles. You can increase it by 2x, 5x, or 10x, it's completely up to you.

Hades 2 Mod Importer

  • [Mod]
  • Posted 4 days ago
  • 0 downloads

Mod Importer is a cross-game modding tool that works partially with Bastion and Transistor, fully with Pyre and Hades, and now appears to function with the Hades II Technical Test. You will need this before you can get any mods working with Hades 2.

Manor Lords Storage Plus Plus

  • [Mod]
  • Posted 4 days ago
  • 29 downloads

This Manor Lords mod increases the storage capacity of all buildings, including markets and stores, with significant improvements for facilities like Large Storage Houses. It offers multipliers of x5, x10, and x15. However, if you're using the Saw Pit mod, you might find some compatibility issues, so turn those off first.

Manor Lords Henry from Skalitz (Kingdom Come Deliverance)

  • [Mod]
  • Posted 4 days ago
  • 3 downloads

We've had Shrek, Geralt, and YoRHa 2B, and now you can play as Henry from Skalitz in Visit mode. You might remember him from Kingdom Come: Deliverance.

Bellwright Joew's Bellwright Mods Unlocker

  • [Mod]
  • Posted 5 days ago
  • 33 downloads

This tool allows you to bypass Bellwright's protection to enable game mods, so you won't be able to use any of the mods until you've installed this.

Manor Lords Shrek

  • [Mod]
  • Posted 5 days ago
  • 1 download

So, we've had Geralt from The Witcher 3 visit our settlement, and Yorha 2B, so why shouldn't we be able to visit our settlement using Shrek? Thank you Norskpl.

Manor Lords 5x Merc and adversary Baron's Army Size

  • [Mod]
  • Posted 5 days ago
  • 6 downloads

This mod allows the mercenaries and enemy baron's armies to be five times larger without changing its price.

Bellwright Joew's Bellwright Bag Expanded

  • [Mod]
  • Posted 5 days ago
  • 18 downloads

This simple mod for Bellwright adds an important improvement: it increases your Bag Sizes to 9x30 slots, so you can store way more items.

Bellwright Joew's Bellwright Quivers Expanded

  • [Mod]
  • Posted 5 days ago
  • 9 downloads

This simple mod for Bellwright adds an important improvement: it increases your Quiver Slots to 6, 12, and 18, allowing you to carry more arrows!

Manor Lords Geralt from The Witcher 3

  • [Mod]
  • Posted 6 days ago
  • 2 downloads

Geralt of Rivia, a legendary witcher from the School of the Wolf, is now available to play in Manor Lords using the Visit Mode. Walk around your settlement as Geralt and enjoy the meadows.