Just Cause 3 Summary

Latest news

Former Virtuos employee lists 'Just Cause 3' on LinkedIn profile

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Avalanche Studios is still a busy bee with their Mad Max game in the works, but fans are also eagerly awaiting a new Just Cause. So far the studio hasn't made anything official to fans of the series.

However a former employee of Chinese outsourcing studio Virtuos lists Just Cause 3 on their LinkedIn profile, alongside Kojima's two Metal Gear Solid 5 titles.

Square Enix register Just Cause 3 domain name

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Good news for fans of the excellent Just Cause open world action series, as a Just Cause 3 domain has recently been registered by publishers Square Enix. First discovered by internet investigator Superannuation, the news suggests that a third entry in the franchise might be revealed soon.

Avalanche have "put on ice" a steampunk project, will make it "sooner or later"

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Christofer Sundberg from Avalanche Studios, developer of Just Cause and Renegade Ops, has said his recent teasing images via Instagram were of a "steampunk-style game" they had in mind.

Of course in the next breathe he then proceeds to rip our steampunk loving hearts out by declaring it 'on ice', until further notice. Being an independent studio at least means they can revisit it.

Avalanche "would have rocked" an open world Star Wars game, 'deal was close'

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There are some things best kept secret, and this is perhaps one of them. According to an exchange between a former Avalanche Studios bigwig and their current CCO, the Just Cause dev almost had Star Wars.

In fact they "almost got that deal" sealed, according to former studio manager Oskar Burman. If it had of gone through, LucasArts "would be alive today," replied Christofer Sundberg.

Avalanche: Triple-A "a stamp of quality," not just big budgets and risks

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Christofer Sundberg, co-founder of Avalanche, says there are different definitions for 'triple-A'. Most assume it's to do with "big budgets and huge risks," but for Sundberg it's a "stamp of quality."

The Just Cause developer says you "don't have to develop, bigger more expensive games." It's a matter of priorities, he notes, saying you can just "make better games." Bigger isn't always better.