As promised, early access for Richard Garriott’s Shroud of the Avatar begins today at 10:30 Central Time through to the 14th December.
Some of the instructions and features for the early access build include:
* Install / Patching system: Step one for you guys to play the game is for you to download the game and then patch the game. Since this is the first hands on impression of the product, it is critical.
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Login / Registration: Players should be able to log in using their existing accounts and if they have not yet registered, they should be intuitively led to the steps to register. NOTE: To thoroughly test login we will be kicking everyone off periodically and making them log back in to stress the servers. We will do our best to broadcast in game prior to when we do this.
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Character Creation: Players should be able to create and customize their character. Creation / Customization options for Release 1 will include: name, gender, head shape, skin tone, hair style, hair color, and eye color. NOTE: Character wipes will happen periodically prior to launch so name choice during these early releases is not final.
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Single Player Online: All public releases prior to commercial launch will be online only. For Release 1 and 2, it will be constrained to single player online only.
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First Town: Our first town, Owl’s Head will be open for exploration. This is important for testing purposes so we can better tune our performance metrics on real user machines. For Release 1, exiting the town will just funnel you back into the same town (anyone see Groundhog Day?)
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Conversation: Important that players converse with the townsfolk so we can start expanding the dialog system. As you talk to NPCs, we will be tracking your conversations and using them to add more content based on your input.
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Bag Inventory: This is a hot topic in the forums so we want to get it in your hands for feedback on preferences. Immersion vs. ease of use, let the battle begin!
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Equipment: Players will be provided with several chests full of “ph@t lootz” (armor, clothes, weapons, etc.) for trying on for size.
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House Claiming: Players will be able to select a house from the entire list of player houses (even Lord of the Manor!) for free so that we can test out the various size houses on the lots and allow players to test drive the various houses so they can have a better idea of which they ultimately want to own. NOTE: Character wipes will happen periodically prior to launch so lot choice during these early releases is not final.
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House Decorating: Chests full of furniture and decorative items will be provided so you can stress test the decoration system and try out various styles of interiors. Help us figure out all the ways you can break things! (Look forward to screenshot contests on this!)
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Metrics: All the while you are playing, we will be stress testing our metrics system. This system is critical to maintaining a balanced economy, tracking exploits, and gathering data to improve the experience.
Shroud of the Avatar: Forsaken Virtues is a spiritual successor to the Ultima series, and was backed in April 2013. The game has an expected October 2014 launch date.