Micro-transactions are present as real world money can buy you progression. Everything ”has got this dual currency approach,” said creative director Julian Gerighty.
It’s a similar model used in free-to-play titles, where real currency can shortcut you through having to earn in-game currency instead. We’ll spend $ or Crew Credits.
”We can confirm that performance parts can be unlocked through progression as well as microtransactions,” a Ubisoft rep told VideoGamer.com. ”All content can be unlocked through progression, but for busy gamers who want to save some time, they will have the opportunity to buy some items in-game.”
”Everything in the game has got this dual currency approach,” said creative director Julian Gerighty during a press tour.
The Crew is an MMO-style racer but comes with no subscription. It releases on PC, Xbox One and PS4 this autumn.