Ubisoft’s third-person open world shooter, The Division, was a huge success in terms of sales upon its launch. As the game has progressed, however, the cracks began to show when balancing the loot based multiplayer shooter.
The new 1.4 patch is a huge patch that not only rebalances many aspects of the game, but gives certain systems a complete overhaul. One of the biggest points of the patch is the new feature of world tiers; upon a player reaching level 30, they are now able to select a World Level Tier that controls the level of enemy NPCs encountered and the quality of the loot they drop. There are a total of 4 tiers each increasing in difficulty, level and quality of the loot dropped.
New players in particular will benefit from 1.4 as many of the gear systems have been changed to allow players to not only gear up faster, but also for higher level gear sets to drop more often and from everything. These chances are small and will increases when doing certain activities, but it does mean that new players will be able to catch up to veterans a lot faster when it comes to equipment and loot.
The major changes come with an extensive list of minor bug fixes and improvements, including UI upgrades, gear balancing, ability balancing and more. From the outlook, it seems that 1.4 may prove to be a step in the right direction for the division, but only time will tell if it is enough to bring players back to the game.