And that is all you are given to get started. Something is wrong at the abbey, figure it out. The biggest problem I had with this game was trying to figure out what to do next. There is no hint system and, especially in the beginning, it’s easy to wander about wondering what you are supposed to be doing next and what problem you are actually solving.
Characters and artwork are very charming. | Leonardo and his novice solve an inventory puzzle. |
The Abbey is developed by Crimson Cow studios in Germany. The first release of the game was in German only and reports on the Internet revealed that it contained several bugs, including plot stopping errors. A patch for the German version was released to correct these flaws. The version I played was localized for English and had no bugs, crashes, or other problems that I could see so the patch must be included in the new English release of the game. Also, don’t be puzzled by the multiple titles. The English version has been re-titled Murder in the Abby on most web sites and at the English publisher's site, The Adventure Company. However, all references in the game to the title including the game credits and the main title screen call it simply, The Abbey.
Each screen requires careful searching to reveal all the clickable items. Sometimes they are even behind your characters so be sure to move around before giving up on a scene. Also, it’s very common for events in on one screen to change the clickable items in another. You’ll have to re-search each chamber every time you come back to see if you missed anything or if there is anything new to find.
The puzzle variety in the game is satisfyingly broad. There are inventory puzzles, logic puzzles and even dialog puzzles. The only one that had me cursing was the sliding picture puzzle. I hate those things. The inventory puzzles were well done and none of them left me scratching my head wondering what the puzzle designers had been smoking when they created it. Several of the inventory puzzles required three or more inventory items making them pleasingly complex puzzles.
One of the most obvious things about The Abbey is the voice acting and the music. The music is used very well to set the atmosphere for each scene. Gregorian type chants in the chapel, eerie music in the graveyard, and cheerful sounds in the refractory and kitchen. Much of the soundtrack was recorded by the City of Prague Philharmonic Orchestra. Your character and the monks of the abbey are all voice acted well with the exception of your novice, Bruno. His whining, stuttering voice is overplayed and eventually ends up grating. Unfortunately, you will have to talk with him several times to complete the story so just suck it up.
Another puzzling choice is the way the exterior scenes in the abbey itself fit together. Some rooms appear to only have one way directions. For example you can leave an area on the right and arrive in one place. But leaving that place again on the left takes you somewhere else than where you started. I ended up going round and around trying to find certain areas before I discovered that there was a map included in the UI. Clicking M to pull up the map allows you to just select the area of the abbey you wish to be at by double clicking on its picture.
Nothing to see here. Move along. The second victim examined. | Dark and spooky in the catacombs. |
A few more conventions of recent adventure style games would improve the user experience as well. In scenes where your characters have to walk to interact with an object there is no way to make them run by double-clicking like there are in recent Telltale Games titles. Watching Leonardo plod across a chamber to see if pushing on a stone does anything gets really old after a while. I would have loved a way to speed some of those scenes up.
The story is very well told. The murder mystery turns into a multiple-murder mystery as it picks up steam and the suspects are colorful and enjoyable to interrogate. Clues for the central mystery are doled out fast enough to keep you satisfied and interested in perusing the game to its conclusion. After the first chapter it was rare to run into a situation where I had no idea what to do next.
I was a little let down by some of the plot twists in the final chapter that seemed to me were a bit too simplistic given the complexity of what had come before. It may be that the story at this point is racing to a conclusion so the designers may have felt a need to speed up the pacing of the game by simplifying the story.
As a game set in a Christian monastery it deals with Christian themes of morality and right and wrong, yet the game never preaches to the player. Characters are true to what they believe and act accordingly, including the hero Leonardo. Much is made of the beliefs of the monks yet never in a way that is overbearing – and in fact, the tension between what the monks espouse and the knowledge that there is a murderer on the loose living contrary to the public beliefs inside the abbey creates a nice tension in the game.
The monks contemplate another death. | I HATE these puzzles. I really really HATE them. |
The Abbey attempts to use humor in several instances to lighten the brooding atmospheric presence of the medieval murder mystery. However, most of these attempts fall flat. Usually, they are delivered by Leonardo as an attempted wise-crack to another character. None of them really flow and they rarely earned more than a smirk or a grin. The story is serious and it feels serious, which is probably why the voice acting for your novice Bruno grates as much as it does. The overacting with that character is the only one that doesn’t sound like it really fits in with the feel of the rest of the story.
MURDER IN THE ABBEY VERDICT
Anyone looking for an adventure game with longer game play than some of the recent episodic games will enjoy playing The Abbey. Be prepared to draw some maps in some areas and to pixel hunt every single time you re-enter a room. There are no action sequences to detract from the puzzles and other game play so fans of pure adventure games should really enjoy this title.
TOP GAME MOMENT
Finally finding a use for the soft wax candle I had been dragging around with me.