Death Inc Features
Interview: In Part 2 of our interview, we quiz Creative Director Daniel Leaver and Design Lead Mike Green on the current state of independent development, the non-financial benefits of Kickstarter and more..
In Part 2 of our Ambient Studios interview, we quiz Creative Director Daniel Leaver and Design Lead Mike Green on the current state of independent development, the non-financial benefits of Kickstarter and why game development is more expensive than you perhaps think. Strategy Informer: There's been a...
Interview: Around the back of a warehouse named Bed World, Ambient Studios are hard at work on Death Inc. We talk with the team to find out more..
If I had free reign to establish my game dev studio anywhere on the planet, I'd either stick it on top of the Burj Khalifa or at the bottom of the Med, accessible only via submarine. Failing that, round the back of a warehouse named Bed World in Guildford would do. It's precisely round the back of a warehouse named Bed World in Guildford that Ambient Studios is...