BioShock 2’s creative director Jordan Thomas over at 2K Marin has said they went through a very ”stringent interview process” to ensure top talent only.
He said he finds himself ”consistently surprised” by the teams abilities and passion for the game, having starting with a ‘seed team’ from 2K Boston, the first game’s dev studio.
”We started to very slowly, and through a very stringent interview process, bring in the top talent in the Bay Area, and cherry pick, essentially,” Thomas tells GameSpot in a video interview.
”I’m now very proud of the group we put together. There’s really no dead weight, and I’m consistently surprised by their talent, and their passion for BioShock.”
”The minds that shaped the 2K Australia studio and 2K Marin were kind of a child that came out of 2K Boston and beyond, and 2K as a whole, frankly,” added the BioShock 2 man.
Let’s hope the critics and fans alike can agree there was no dead weight at 2K Marin when it releases.