Most appear disappointed with the one they choose, which they’ll be ”keeping in mind” for the future. Want ”more user feedback” next time.
”We went through lots of different iterations on what the ending of the game was. We ultimately ended up with what you get to play. We didn’t know how people were going to react to it. Obviously the reaction hasn’t been as strong as we had hoped,” said Borderlands Senior Designer Paul Helquist, speaking with MTV.
”That’s something we’re going to be keeping in mind as we do new things, whether it’s download content or other games in the future. We’re gonna think more about it and try to get more user feedback before the game comes out so we can ensure that we’ll have endings that you guys like in the future.”
The rather skimpy ending to the RPG romp does have an advantage…
”I think what’s great about where we did leave the player is that we have pretty much infinite options of where we want to go next. We aren’t currently working on a sequel or anything like that, so that stuff is way down the line, but just from my point of view, it’s sort of an open book in terms of where we want to go,” he explained.
”We can go in directions that continue to explore the vault mythology or we can do something completely different. The ending of the game, for better or worse, didn’t paint us into any corners.” Whatever the ending though, none were going to be kind to you.
”They were all pretty much doom and gloom,” said Helquist. ”We had all kinds of things that we ultimately didn’t like and changed. We had things like Marcus showing up at the end. All kinds of weird things with the Guardian Angel.”
The Zombie Island Of Dr. Ned, the first Downloadable Expansion for Borderlands, is now available on the Xbox Live Marketplace for 800 Microsoft Points and for £6.29 on the PlayStation Network.
Have you played Borderlands and completed it? Did the ending crush your world? Gearbox will be working on a sequel to Borderlands, because it’s a ”no-brainer” they say.