TimeShift developer Saber Interactive is busy playing with the new Havok Destruction engine and toolset, it’d be ”impossible” to pull off what they have without it.
While not revealing any specifics on what they’re working on, at least one game looks to have a ”fully destructible city” thanks to the ”advanced physics mechanisms”. More at E3?
”By implementing Havok Destruction, our team was able to easily and rapidly integrate large-scale destruction sequences, complex destructible objects, and events into the existing framework of our upcoming games that would have absorbed a much greater amount of development time and been nearly impossible to pull off without Havok,” said Saber Interactive’s Andrey Iones.
The press release only hints at one game: ”…Saber Interactive will take advantage of Havok Destruction’s advanced physics mechanisms to bring a new scale and complexity to the fully destructible city within their next title.”
”Havok Destruction is being used to punch holes in walls, buckle scaffolding, shatter windows, and even bend metal to create a truly dynamic and evolving cityscape.”
Sounds like Red Faction Guerrilla will be getting some cousins in the destruction genre it loves so much. Hopefully they’ll show a little something off at E3.
Source: VG247