Speaking to Strategy Informer last week, he wondered whether the system could support high-quality visual streams:
”The biggest concern for me at the moment is how much data can Cloud Gaming handle, and what happens if something screws up,” he said.
”I think it’s very possible that in the future, depending on how cloud gaming is handled, that it could be the clearest way to do things. But I know that looking at the graphics for Civ V on higher end systems, there’s just a huge amount of stuff, that I don’t think the bandwidth is there yet.”
”I mean if I watch a small movie, and it lags, what’s the situation going to be with this huge game?”
You can read the rest of the Interview HERE.
Civilization V is due out on PC on September 21st in North America, and September 24th in Europe.