Without confusing us with ”extreme technical detail,” blame lied with methods used to ”invoke various external libraries” which could cause ”network congestion”.
It’s so bloody obvious! ”…as of this week we have officially sorted out all the items related to server side lag that were killing some servers at various strange intervals (5, 10 and 20 minutes generally),” posted Gamersfirst on the APB Reloaded blog.
”Without going in to extreme technical detail, the issue turned out to be the method used to invoke various external libraries that under certain conditions could cause network congestion on the server itself.”
”That issue was fixed in the last 10 days, and combined with new networking equipment from Internap that optimizes the route selection from individual players, most server side lag conditions have now been completely eliminated.”
”The network routing optimization boxes are quite cool, as we were able to observe in real time some players connecting from Australia to Frankfurt (maybe not the best idea to connect that far) and see them drop from 1500ms ping times to 500ms ping times.”
”Of course the 500 we cannot do anything about (given the physical distance), but the 1000ms improvement was very significant,” they continued.
Lag, or network latency, has been the bane of the multiplayer game since forever. APB Reloaded hasn’t eradicated it as that’s impossible but at least they’ve made huge improvements to the game code to keep it as low as they can.
Do you play APB Reloaded?