The new features like the car chase on Illium were to ”broaden that envelope of gameplay” for Mass Effect 3, which has more ”action moments” like those.
The Shadow Broker DLC, which is the second from last release by BioWare for Mass Effect 2, included two major boss fights as well as a car chase through a planet’s skyline. The last level was a major hazard with huge gusts of wind altering how certain abilities worked.
”Some of the stuff we did in our DLC was very successful, and were in a way prototypes for what we’re doing here. So when you fought the Shadow Broker, there’s a different scenario for how you’re fighting this huge guy who’s smashing parts of the environment, and charging you, and you’re working together,” explained Casey Hudson.
”Or you’re on the back of that big ship, and there’s wind. And we had the whole car chase thing in the Shadow Broker. So with some of these things we’re just kind of experimenting with stuff to broaden that envelope of gameplay that we’re doing in Mass Effect 3.”
As for what the next instalment has to offer: ”One thing that we’re doing is just making the entire experience feel a lot more… it’s the moment to moment unpredictability, the variability. Anything can happen. We’ve got these action moments, little micro-cutscenes and stuff that lead in and out of actual gameplay,” he continued.
”We’ve got lots and lots of epic situations that you’re in for gameplay and combat stuff that we’ve never done before.” Also confirmed are squad mates returning from the original game, and that other major characters will be in their somehow. BioWare has been keen to tease relationship consequences await those who slept around with the crew.
Mass Effect 3 releases on Xbox 360, PS3 and PC early next year.