The 2012 Independent Games Festival is notably devoid of Subversion as the studio has something ”unrelated to any of our previous games” to debut.
”Internally we had come to realize that somewhere along the 6 years of part-time development, we had lost our way,” said lead designer Chris Delay, on Subversion. ”We couldn’t even remember what sort of game it was supposed to be anymore.”
He continued to paint a bleak picture of the ambitious little indie title, saying that ”a massive gaping hole” occupied the space where Subversion’s heart should have been, and they ”tried and tried to fill that hole with ambitious tech and experimental systems”.
Their new game idea though came ”fully formed, just like DEFCON, just like Uplink,” boasted Delay. ”I could see most of the core game design straight away.”
Subversion hasn’t been cancelled by the studio, ”but I would certainly forget about it for now.” However they’d ”gut the thing from top to bottom of all the tech fluff that we forced in over the years,” because ”without a core game it’s all a worthless distraction.”
Introversion brought us Uplink and Darwinia. Let’s hope the indie magic continues.