People who don’t traditionally play video games ”really got immersed in,” said Sony’s John Rostron. It lets us ”really see that happening” - the marriage of game and film.
Heavy Rain stars multiple characters and uses quick time events as the primary method of creating tense moments of action, where the characters rely on our reflexes.
”I think with Heavy Rain we really did create a different type of experience, and something that even non-gamers - members of my family who don’t play games - really got immersed in,” said SCE XDev Studio Europe senior director, John Rostron, speaking at the Develop Liverpool conference.
”Yes, mobile and all those sorts of things will be around for a long time. But I also think there’s a huge potential growth in that area as well, where you do have this sort of crossover. At last you can really see that happening with future consoles. I think it’s a really interesting time for us.”
SCE Worldwide Studios’ senior VP, Michael Denny, echoed Rostron’s words: ”I agree with John, I think that’s going to be a massive area for us - to keep pushing forward with performance capture, crossing the uncanny valley, as it were.”
”I think there’s so much potential for those sorts of games. Our companies are trying to get emotion into gaming as well, to take us forward.” Quantic Dream is working on two unannounced titles that fit the same ‘genre’ as Heavy Rain.