Interactive is how storytelling is absorbed these days with games. Original Halo ”still works cinematically” after 10 years. Rodriguez helped create Freelancer.
Hollywood movie director Robert Rodriguez is no stranger to videogames as he co-owned Digital Anvil, the videogames studio behind titles like Freelancer, Conquest: Frontier Wars, and Starlancer. He’s also directed Sin City, Planet Terror , Machete and Spy Kids.
”It’s pretty amazing. My 12-year-old was playing the original Halo again on campaign. He was like, “This is so cool.” Just watching Master Chief step out for the first time, and seeing him relive that for the first time,” said Rodriguez, talking about game cinematics.
”He probably never really played it like that. It’s amazing seeing how it still works cinematically after 10 years. It goes to show good storytelling will never go out of style. In fact, that’s what’s needed in movies today.”
”Storytelling needs to be even better than ever because that’s how people are absorbing stories now, is through interactive.” Rivalries between films and videogames is very different as people can buy multiple games at once might not see multiple films.
”When a movie comes out, if you don’t go see it in the first couple of weeks, you just go, “Okay, never mind. I’ll just wait for the DVD,” he laughed.
”There’s something different about games. We always just go grab whatever the latest games are, even if they come out at the same time.”
”I think if both of them were as interesting – it’s almost like a movie, if you’re just interested in one over the other, you’re going to get one over the other. If you want them both, I don’t see why you just don’t get them both. We’ll likely get both of them.”
Check out the full interview between Robert Rodriguez and IGN.