A series of Citadel missions that were originally intended for Mass Effect 2 will be appearing in Mass Effect 3, said lead writer Mac Walters in an interview with OXM.
”There was a Mass Effect 2 plot that was a kind of callback to the first Mass Effect that was going to be on the Citadel, and we cut it. But now it’s made a resurrection in Mass Effect 3, so I’m happy, but I can’t say what it is. That’s the nice thing about trilogies, sometimes you get a second chance,” said Walters.
The writer also discussed the challenges of having a storyline that was molded by the player, leading to some tricky writing and preparation.
”I don’t think I’d call it ‘trapped’,” Walters insisted regarding the intricacies of accommodating the game’s alternate resolutions. ”They’re more hurdles. Sometimes they’re hurdles that we’ve given ourselves, so we kind of smack ourselves in the head and say ‘What the hell were we thinking? Why did we do that?’
“The classic example is ‘Hey, let’s make the ending of Mass Effect 2 a suicide mission where all your henchmen can possibly die, and Shepard can even die!’ Oh right… and then we’re gonna do another game after that. What the hell are we gonna do with all those guys?”
Mass Effect 3 will conclude the Commander Shepard trilogy in March 2012 for the PC, Xbox 360 and PlayStation 3.