He wanted to do ”everything from scratch” but the producer ”said I couldn’t do that.” Suehiro-san wanted the ”same series but a different world” but was told no because fans love protagonist York.
The 2010 release of Deadly Premonition split critics as it was both loved and loathed for its story and gameplay. It was an open world horror title and a sequel is in the works?
”We’re in talks with publishers at the moment, and we can’t tell you about the platforms,” said Hidetaka Suehiro. ”But by next summer, I think everyone will have a good idea of what it’s going to be.” Deadly Premonition 2? ”Hmm, maybe!” The designer said he’d be honoured most definitely to work on a sequel to the horror series he helped create.
”In Deadly Premonition I really tried to focus on lifestyle and the relationships between the characters and experiencing those things in the game, and there just happened to be a murder mystery going on as well. But what I really wanted people to experience was those day to day things. In the new game that’s going to be important as well. Plus some extra things I wasn’t able to do before, and new original elements like the coffee fortune telling,” he told Eurogamer.
”I meet once a month with the producer of Deadly Premonition and we talk about various things. There are things I’ve come up with the producer has said no to. I suggested Deadly Premonition 2 should be as though Deadly Premonition 1 had never existed. I wanted to do everything from scratch, but the producer said I couldn’t do that.”
”So, for example, like with Spider-Man, you’ve got Spider-Man and the Amazing Spider-Man, so the same series but a different world. I wanted to do something like that but was told no. The producer said the fans love York, and so I have to carry on with him as the protagonist.”
He does fully intend to release a Director’s Cut of the original game during the 10th Anniversary of Access Games.
”We are planning a Director’s Cut of Deadly Premonition and there will be a proper announcement about that soon,” he said. ”I’ve been having a few meetings about that here as well. It’s not finalised yet, but personally I’d like for us to be able to do it during this 10th anniversary year.”
Some details about the Director’s Cut were given: ”We’re working on the Director’s Cut of Deadly Premonition, and I am writing some new script and scenarios. Whether those will be used or not, and how they’ll be used, isn’t decided yet.”
”When Deadly Premonition went on sale, I got loads of feedback from the users, opinions, complaints. So I’ve got a list of about 200 things they want improved. I’m going through that list and choosing the things I think will be good to work on. I can’t tell you in detail, but things like the controls and graphics.”