Speaking at the recent Paradox Convention, Wester said: ”Sometimes you’re stuck in a situation where you can only choose between two really bad outcomes. Looking back I’m not sure what I could have done.”
Sword of the Stars II was released at the end of October last year with a lot of bugs and entire features missing, forcing Paradox to offer compensation to soothe angry consumers.
The developers have been patching the game non-stop since launch, and even now it still needs some work. Wester takes most of the blame, although he admits that Paradox has learned and changed the way they work as a result.
”We’re changing our QA processes based on this game, and we’re changing the whole model of how we make games with third parties. We’ve added amendments to existing contracts to prepare, to try and stop it from happening again.”
”But it was bad, and I’m the first to admit it was my fault and we’re doing our best to fix it.”