It’s called The Island of Dr. Momo and Inafune-san says he ”wanted to get it out as fast as I could.” It releases on iOS and that’s the ”real launch” to him. Two studios answer to Keiji Inafune.
Since leaving Capcom the game designer has founded two companies. Comcept is more for any new concept idea, game or not, while Intercept is more traditional.
”It’s been good so far. And you’re right, it’s our first title, and because of that I wanted to get it out as fast as I could. I would have preferred to have launched it earlier, but we did have a successful launch so far,” detailed Keiji Inafune on his first title launch since resigning from Capcom, a house he helped build for years.
”I learned from this first challenge, but overall we’ve accomplished what we wanted to do, and this month we will be launching our iOS version. That’s officially like the real launch, so we’re looking forward to that.”
Another title in the works by Intercept is Kaio: King of Pirates for Nintendo 3DS. Inafune-san isn’t limiting what platforms his projects can land on. ”This has always been my motto: I’m always interested in the newest hardware. Of course I want to make games for new platforms all the time, so, yes, I am interested,” he said, referring to PlayStation Vita.
He doesn’t leave Capcom to just start one new company but two. It comes down to Inafune-san wanting to explore new things while also meeting expectations of just running a video games developer.
”When you’re establishing a new entity you always need a strong vision to run a company, of course. Clearly, I wanted to start a company that focuses on different concepts, and that’s why I founded Comcept. This is a company that comes up with different concepts, so it doesn’t necessarily have to be just games,” he explained.
”On the other hand, I knew people would expect me to develop video games, so I wanted to clearly answer these expectations, and that’s why I started Intercept, which focuses solely on console gaming production.”
You can take the video game creator out of Capcom but… ”At first when I was really concentrated on rebuilding and starting anew, and to be honest I did have some feelings of frustration when everybody was coming up to me asking Capcom questions. Now I feel comfortable about Capcom and my past work, because it’s fact,” he continued.
”I’m proud of what I’ve done in the past with Capcom. I’m also grateful. Maybe it’s similar to a divorce experience, because when you’re in the midst of the craziness you don’t want to talk about your former wife, but now it’s like I’m remarried and I can talk about my past and be proud about what made me who I am today.”
”But I’ve never actually been divorced. (Laughs) Sometimes I even feel happy when people ask me about my experience at Capcom, because it’s proof of how much I’ve influenced the company.”
Check out the full interview between Keiji Inafune and Game Informer, discussing his Capcom ‘divorce’.