Nick Thomadis says there were ”things that I could not deliver to players as a modder,” and so decided to try his skill at a full game. His plans include autonomous AI and a ‘complex morale system’.
Historical accuracy is important, and the map will cover the most important locations during the Gettysburg’s ruckus. Thomadis doesn’t want it for hardcore only strategists.
”You should not require a tutorial or a big manual to play the game but you will be able to understand progressively how the “inside” complex mechanics work,” he detailed. Gettysburg is the ”first step” - if successful - for Ultimate General as a series. It will releases for PC and tablets when it’s ready.
”There were things that I could not deliver to players as a modder,” said Nick Thomadis. “That is why I decided to develop my own strategy game…” Micromanagement will be reined in through autonomous AI, as well as future battles affected past performances, and it will feature ”one of the most complex morale systems ever created.”
To learn more about Ultimate General: Gettysburg visit the official website.