The studio would have to build a ”different kind of shooter” if they pursued the motion side, but there are other areas that ”will make sense,” and DICE is investigating those. Voice is prime suspect.
Executive producer Patrick Bach had said back in April that Battlefield 4 would be steering clear of those ‘motion control gimmicks’ should they look at Kinect functionality.
”Input is really important,” DICE VP Magnus Troedsson told Game Informer. ”You need to have very precise control over what’s going on and trying to do something like that with motion control input does not make sense - not if you want to keep the same kind of formula of the game as we have now. You’d need to build a different kind of shooter.”
”But there are other places where it will make sense, and we are going to use it for other things in the game, but we haven’t announced exactly what,” he added. The new Kinect can do a lot fancier (and creepier) things than the original model for Xbox 360, like accurately read body temperature and even interpret mood through facial movement.
Battlefield 4 releases on Xbox 360, PS3 and PC October 29th in the US, November 1st in EU. Xbox One and PS3 later.