They made a lot of ”ambitious and risky” decisions for Payday 2, but it came out on time because they didn’t wander off the beaten path. They might risk it next time.
Five DLCs are planned to be released for Payday 2, which has already sold over 1.6 million copies since its August launch. Would versus be the cherry on top?
”The one thing, without going into too much detail, is we made a lot of decisions on this game that were ambitious and risky, and one of the reasons that we were able to get it out on time and make it generally a good game is that we didn’t entertain a lot of stuff that was outside of our core focus, and the core focus is not versus,” Goldfarb said.
”The core focus is co-op. So when we revisit whatever we’re going to do for the next one maybe that’ll change. When you make a versus game it puts you in a different place, and then your attention is kind of split.”
”It was good that we kept our focus and enabled us to finish this game. Now I’m not going say we would never consider it, but that’s what we did on this one.” Check out the full interview between Daivd Goldfarb and Rock, Paper, Shotgun.