Sports Interactive have released a new patch for Football Manager 2014, fixing various problems and removing a bug that caused the Belgian league season not to be scheduled.
Most of the changes pertain to the temperamental 3D match engine, and includes fixes to reduce wild challenges and long range shot attempts.
MATCH v1439
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Fixed rare occurrence of stats incorrectly showing 255
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Reduced instances of direct free kicks aimed too close to crossbar inflating woodwork stats
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Fixed instances of throw ins taken just on pitch
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Tweaked urgency of engagement of ball player in own half depending on defensive player’s tactical settings
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Improved general logic of when to attempt a tackle
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Tweaked aim direction of sliding tackles
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Reduced wild challenges slightly
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Fixed keeper accelerating out of area after fielding ball
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Fixed player ratings not updated quickly enough in some circumstances
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Some tweaks to player ratings including weighting on headers, interceptions and tackles
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Fixed poor detection of save quality
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Reduced first time keeper clearances under little pressure when he has short distribution PI
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Fixed strange ball movement after some instances of players pushing opponents while going to ariel ball
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Fixed non marking of short corner option player
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Reduced poor attempts to win corner off opponent
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Reduced poor cross attempts that had little chance of completion
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Reduced pointless shot attempts slightly
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Fixed quick free kick direction facing
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Fixed blocked crosses being set as completed crosses in stats
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Fixed short corners being set as crosses in stats
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Fixed players going through bench
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Fixed subs running on pitch after friendly win
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Improved keeper kick out from hands contact point
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Fixed issues with depth and width values after human tactical changes
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Fixed player standing at wrong end of pitch when following “stand in front of keeper at free kick” instruction
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Fixed bad goal kicks when the keeper kicks the ball out for an injury
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Refined counter attack trigger point depending on team mentality setting
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Improved player decision making during counter attack phase of play
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Some general tweaks to on ball decision AI
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Increased chance of player misjudging ball path slightly
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Made it harder for player to kill pace on fast moving ball especially at speed
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Improved ball velocity on some crosses
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Fixed ball contact point issue when putting ball out of play for an injury
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Added cross less often PI
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Fixed some issues with kick off AI
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Fixed some issues defending corners
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Fixed some keeper positioning and facing issues, including coming out inviting easy lobs
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Some tweaks to pass AI
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Tweaked d-line position slightly
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Fixed some further engagement of ball player issues
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Tweaked default cross aim slightly
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Reduced further attempts to buy corner off opponent
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Increased long shots slightly
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Fixed keeper misjudging occasional headed back pass
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Reduced penalty scored % slightly
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Fine-tuned CCC detection very slightly
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Reduced overhit mid-range passes caused by physics interface flaw not player error
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Tweaked player movement at dead balls slightly
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Reduced defensive headers that are aimed too close to own goal
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Small tweaks to shot and pass accuracy
The patch is out now on Steam and is compatible with all save games. You can find the full patch notes here.