According to co-founder Sean Vanaman in the studio’s blog, ”So why are we doing this? To be honest, it’s because we think we’ve found the right group of people to make the first reason not just worth enduring but actually thrilling. As we talk to our friends and industry colleagues about “doing something indie” with us, there’s a shared pragmatism informed by years in the industry that melds with the lingering youthful enthusiasm that got us into games to begin with. Some of us want to tell stories, some of us want to build systems, and some of us want to create beautiful looking worlds, but we all want to make something. The stultifying difficulty of making a good game is instantly tempered and then squashed.
Furthermore, we believe we’ve found the right partner to make the second reason — the insanity of the game business — moot (or at least insane in a new and unexpected way).”
Vanaman and Jake Rodkin worked on The Walking Dead from Telltale, while Klei’s Nels Anderson, who worked on Mark of the Ninja, and Olly Moss, an artist who has worked previously with Lucasfilm and Sony, round out the staff.
Stay tuned.