Leaderboards for Dawn of War II and Chaos Rising are also now separate from each other. These patch has removed three features, such as pausing during an online game.
Referee Mode and LAN / Direct Connect is now also missing. The Relic Battle Servers are now fully integrated to handle the multiplayer side of things.
Another unfortunate side-effect of this otherwise great move to get rid of the plague that is Games For Windows Live, is that campaign saves for Dawn of War II - Chaos Rising appear to have been sacrificed in the mighty coding patch war. This has affected many titles that have gone GFWL-less, such as Rocksteady’s Batman series.
”We recognize that for some players using the “Games for Windows Live” servers, it will be difficult to part with your experience levels and game-play history. While we wish this was something we would have been able to maintain, we hope that players will look forward to experiencing Dawn of War II from the beginning,” posted Relic.
”With all of these changes, players may find themselves wondering why we are migrating from the “Games for Windows Live” experience to our own battle servers. There are several technical and player-facing reasons as to why we are making this change, and these reasons all add up to significant improvements being made.”
Highlight of Relic Battle Servers:
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A more stable multi-player experience for our community
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Lag from one player will not affect others
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No more connection problems between peers caused by firewalls/NAT’s being mis-configured
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Prevents certain types of cheats/hacks
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Helps to address those that continually attempt to disconnect before losing a match
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Greater control over de-bugging and technical issues if and when they arise
Check out the full announcement by Relic on the official Steam Community forums.