Paradox Interactive have published the long list of patch 1.12 for grand strategy Europa Universalis IV ahead of tomorrow’s release of said patch, and the Common Sense expansion. It reveals what ”Free Features” everybody gets.
Some of these additions are necessary, like the significant overhaul to the province building system which is now tied to development level. Fish ”no longer reduces unrest”. Everybody revolt!
The full patchnotes are quite lengthy and prepare Europa Universalis IV for the new content and mechanics with the latest add-on. Of course some things are locked strictly to the expansion itself, like the expanded religions, and greater interactions with subject states.
Europa Universalis IV: Common Sense releases on PC June 9th.
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Here are a few ‘free feature’ highlights:
▪ Major update to missions, where many missions were reworked and some pointless and impossible ones were removed. Most missions should now give much more interesting rewards.
▪ Fort system was completely reworked. Most provinces no longer have forts and unfortified provinces will fall after a single month’s siege. Forts are now expensive buildings that cost monthly maintenance, but now have a zone of control in your adjacent provinces that will block the passage of hostile troops and automatically recapture provinces taken by the enemy. You can mothball forts to reduce their maintenance, and your capital always has an extra fort level that costs no maintenance but also does not have a zone of control (unless there is also a fort building there).
▪ Building system was completely reworked. The number of buildings in the game were reduced and their cost increased, but all buildings should now have a significant effect on their province. Monarch power cost for buildings was removed, but the number of buildings you can build in each province is now restricted by the province’s building slots, based on its total development level and terrain.
▪ Provinces now measure their economic power in development instead of base tax. Development is a combination of base tax (tax income), base production (production income & trade value) and base manpower (manpower).
▪ Looting was reworked. Provinces now have a ‘loot bar’ that goes down while regiments hostile to the owner are present in the province. Each regiment loots a certain amount per month depending on their type (cavalry loots the most, artillery the least) and this money is added directly to the looting country’s treasury. The province will suffer penalties that get worse the more depleted its loot bar is, and once fully depleted, cannot be looted any further. Provinces that have not been looted for the last 6 months will begin to recover their loot bar.
Check out the full 1.12 patchnotes for learn more.