Pike and Shot: Campaigns has received a new ’Le Roi Soleil’ update, which focuses on the modernisation of the French army during the reign of the ‘Sun King’, Louis XIV.
It adds a brand new skirmish module, covering European armies from 1649 to 1698 with 37 new army lists and various new units. The new units and armies have also been added to the Grand Campaign, which has received a bit of a revision - defending armies should be much more effective now, even engaging larger invading armies early in an attempt to disrupt them before reinforcements arrive.
If you own the game on Steam, the new update should download automatically. Otherwise, you can grab it from publisher Matrix Games’ site.
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Added “Le Roi Soleil” skirmish module, covering European armies from 1649 to 1698. This adds 37 new army lists and many new unit types to the game.
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Added these new army lists to the Pike and Shot Campaign to allow it to cover any European conflict from 1494 to 1698.
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Added new Late Pike and Shot models for Austrian units in Great Turkish War campaign.
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Used new models for Royalist Edgehill mostly-pike and mostly-musket units.
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Descriptions added to MP scenarios.
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Campaigns: Significantly increased chance of defending army fighting either open battle or defending field fortifications rather than retreating when province is invaded. If they fight an open battle against a superior invading force there is a chance they will engage the invader before all his troops have arrived.
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Campaigns: Improved auto resolution algorithm for defensive (field fortification) battles.
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Campaigns: Corrected bug in reporting of supply limits for provinces with enemy armies in them. Now correctly reports supply limit that will apply for player armies when the enemy field army has been driven from the province.
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Corrected sound effect for Szeklers and Lancer Banners shooting.
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Corrected troop description of Veteran Late Pike & Shot and LG.