A big part of the Fallout 4 reveal trailer was the glimpse at pre- nuclear blast life, when life was simple and you could step outside without getting lasered into pieces by a multi-limbed robot. That lead some fans to believe that the game would feature intertwining storylines, one set before the bomb and one afterwards.
In an interview with The Telegraph, Bethesda’s Todd Howard reveals that this isn’t actually the case. That pre-bomb segment is simply an introductory scene that sets up the game’s story.
”It needs to be a prologue. It’s important to us to let you experience that world, so that when you emerge from the vault you feel the sense of loss and think. ‘I wish this was the way it was.’ Having the beginning and having the sense that stuff is all gone? That you’ve lost everything? That is important,” says Howard.
He also touched on the game’s use of a fully voiced protagonist, for the first time in the series. Howard’s keen to reassure fans that Fallout 4 will still feature the series’ trademark range of dialogue options, and won’t be limited by the fact that all those lines need to be recorded by actors Brian T Delaney and Courtenay Taylor..
“We had the same worry as everyone else,” Howard admits. ”A lot of games have voiced characters, but what they don’t want to give up is all the dialogue options. So for us a lot of it was logistical. The voice actors have been recording for 2 years, they’ve each done over 13,000 lines of dialogue. So to be able to do that makes the difference; you still have choice.”
Fallout 4 will be available on November 10, for the PC and consoles.